#30
We got window splitting working in Electron. This validates that our layout engine can handle
real spatial complexity - the foundation we need before building the negotiation engine.
Next up is the negotiation engine itself: a system where components and slots talk to each other
about space. Components say "I need this much room" and slots respond "here's what I can give you."
It's bidirectional, which will make our platform powerful.
The breakthrough this week came from prototyping in Figma first, using their autolayout to test
how properties interact. The video shows the split in action. One layout engine, infinite arrangements, ready for the negotiation layer.









